Other than that you can only hope to be lucky and catch a glimpse of his forces.įallen also enjoys lategame dominance. The rest of the game will rely on your ability to catch up. This tends to leave you behind because fallen has a timing window to expand safely while you tech up.
The other way involves playing more passively by either making towers, archers or both. Some fallen openings will prepare for such a move and crush this pressuring force before it can retreat. It also sometimes allows you to sneak a swordsman into his base to see his next move. This method forces the fallen player to show his hand while he deals with your pressure. The first is to build up a reasonable amount of swordsmen and pressure hard. There are two distinct ways of dealing with this problem as Empire. With a few cheap stingers which are part of most fallen openings, scouting becomes near impossible. Another thing is that builds specializing in each of the tech paths look more or less the same: 2 hives, 1 incubator and a vile cocoon. They have 3 distinct unit types in the beginning that all perform quite well against Empire no matter what the opponent's strategy is. The problem is primarily fallen.įallen is pretty much a complete race with no distinct weaknesses. I am talking from past personal experience and also comments made by players I at the time thought were very good. It has always been my thought that Empire is somewhat at a disadvantage in the game. #179 A commentary of the Empire situation in Armies of Exigo. Getting flying units will force E player to get archers and stay in the main for a while if he doesnt want to loose much workers and that's why you get stalkers : they have awesome ability that disables ranged attacks of ground units and buildings in an area, with two stalkers you can for example cast that ability on the both sides on the enemy gold line - archers cant attack you and so on you can easily destroy their main building. If he expoes instead of push, you expo again or something.Īfter the first push with 2-3 spitters and several stingers tech to stalkers and hive guards, also add some flying stingers to the combo, works for me in most cases especially on medium to big maps. Most solid play seemed to me fast tech to spitters and expoing while pressuring the goddamn empire player, aiming for surviving the first push with about 4 hives, then deny his exp or something. I'm not gonna tell it to you now :D I will own someone of you with it tomorrow. On small two player maps early attack with hive stingers is a viable option, but on four player maps even combo of spitters and stingers can't beat equally skilled empire player spaming footies and priests, especially with ressurection.